Spatial Audio: Production & Performance
The following chapters contain the teaching material for the class Spatial Audio: Production and Performance. Topics include history and theory of spatial audio in eletroacoustic music and use of spatial audio techniques in SuperCollider, Reaper and other evironments. In addition, the technological aspects of Linux audio systems for advanced spatial sound systems are introduced.
01 Examples from the History
02 Tools and Practices
Contents from CMB:
- Getting Started with SuperCollider
- First Sounds with SuperCollider
- SynthDefs
- Using Buses in SuperCollider
- Combining Nodes in SuperCollider
- Working with Groups
- Using Arrays in SuperCollider
- Using Envelopes
- Controlling SC with the Mouse
- Sending OSC from SuperCollider
- Receiving OSC in SuperCollider
- SuperCollider: Buffers & Samples
- Simple GUI
- SuperCollider: Synchronous vs Asynchronous
- Running Scripts from the Command Line
- Configuring the Server
- Extensions & Plugins for SuperCollider