Playing Samples in SuperCollider
The Buffer
class manages samples in SuperCollider.
There are many ways to use samples, based on these buffers.
The following example loads a WAV file (find it in the download)
and creates a looping node. When running, the playback speed can be changed:
s.boot; // get and enter the absolute path to a sample ~sample_path = "/some/directory/sala_formanten.wav"; ~buffer = Buffer.read(s,~sample_path); ( ~sampler = { |rate= 0.1| var out = LoopBuf.ar(1,~buffer.bufnum, BufRateScale.kr(~buffer.bufnum) * rate, 1, 0,0,~buffer.numFrames); Out.ar(0, out); }.play; ) // set the play rate manually ~sampler.set(\rate,-0.1);