Spatial Additive in SC & Reaper I
The following example creates a spatially distributed sound through additive synthesis in a hybrid approach. A defined number (16) of partials is creatged in SC and routed to individual virtual sound sources in an encoder in Reaper:

Synthesis in SC > encoding & decoding in the DAW.
Make sure SC has enough output buses:
( // increase the number of SC output channels s.options.numInputBusChannels = 0; s.options.numOutputBusChannels = 16; s.boot; // show SC meter s.meter; )
A Partial SynthDef
A SynthDef for a single partial with amplitude and frequency as arguments. In addition, the output bus can be set. The sample rate is considered to avoid aliasing for high partial frequencies.
The Partial Synths
Create an array with 16 partial Synths, using integer multiple frequencies of 100 Hz. All synths are added to a dedicated group to ease control over the node order.
( ~npart = 16; ~partials = Array.fill(40, { arg i; Synth(\spatial_additive, [\outbus, i, \freq, 100*(i+1),\amp, 1/(1+i*~npart*0.1)],~partial_GROUP) }); s.scope(16,0); )
Each partial gets its own output in SC, with decreasing amplitude towards higher partials:

SC meter: each output holds a single partial.
The Encoder
Encoding happens in a multi encoder with 16 sources. In the first static example, they are equally distributed in the plane. Make sure that Reaper has enough input channels (set in Preferences>Audio>Device) and that the channel gets all 16-channels from SC.

16-channel multi encoder.
(In the case of spatial additive synthesis it makes sense to have distance encoded to increase the level of spectral variation.)
