Combining Nodes in SuperCollider

Creating and Connecting Nodes

Audio buses can be used to connect synth nodes. In this example we will create two nodes - one for generating a sound and one for processing it. First thing is an audio bus:

~aBus =,1);

The ~osc node generates a sawtooth signal and the output is routed to the audio bus:

~osc = {arg out=1;,}.play;


The second node is a simple filter. Its input is set to the index of the audio bus:

~lpf = {arg in=0;,,100))}.play;



Although everything is connected, there is no sound at this point. SuperCollider can only process such chains if the nodes are arranged in the right order. The filter node can be moved after the oscillator node:

Moving Nodes


Node Tree before moving the processor node.

The moveAfter() function is a quick way for moving a node directly after a node specified as the argument. The target node can be either referred to by its node index or by the related name in sclang:



Node Tree after moving the processor node.

More APIs

There are many more APIs which can be used for real time or off line sonification. Several projects and meta sites list examples by category:


NASA offers a great variety of open APIs with data from astronomy:

Digital Waveguides: Discrete Wave Equation

Wave Equation for Ideal Strings

The ideal string results in an oscillation without losses. The differential wave-equation for this process is defined as follows. The velocity \(c\) determines the propagation speed of the wave and this the frequency of the oscillation.

\begin{equation*} \frac{\partial^2 y}{\partial t^2} = c^2 \frac{\partial^2 y}{\partial x^2} \end{equation*}

A solution for the different equation without losses is given by d'Alembert (1746). The oscillation is composed of two waves - one left-traveling and one right traveling component.

\begin{equation*} y(x,t) = y^+ (x-ct) + y^- (x+ct)$ \end{equation*}
  • \(y^+\) = left traveling wave

  • \(y^-\) = right traveling wave

Tuning the String

The velocity \(c\) depends on tension \(K\) and mass-density \(\epsilon\) of the string:

\begin{equation*} c^2 = \sqrt{\frac{K}{\epsilon}} = \sqrt{\frac{K}{\rho S}} \end{equation*}

With tension \(K\), cross sectional area \(S\) and density \(\rho\) in \({\frac{g}{cm^3}}\).

Frequency \(f\) of the vibrating string depends on the velocity and the string length:

\begin{equation*} f = \frac{c}{2 L} \end{equation*}

Make it Discrete

For an implementation in digital systems, both time and space have to be discretized. This is the discrete version of the above introduced solution:

\begin{equation*} y(m,n) = y^+ (m,n) + y^- (m,n) \end{equation*}

For the time, this discretization is bound to the sampling frequency \(f_s\). Spatial sample distance \(X\) depends on sampling-rate \(f_s = \frac{1}{T}\) and velocity \(c\).

  • \(t = \ nT\)

  • \(x = \ mX\)

  • \(X = cT\)



  • Stefan Bilbao, Charlotte Desvages, Michele Ducceschi, Brian Hamilton, Reginald Harrison-Harsley, Alberto Torin, and Craig Webb. Physical modeling, algorithms, and sound synthesis: the ness project. Computer Music Journal, 43(2-3):15–30, 2019.
    [details] [BibTeX▼]


  • Chris Chafe. Case studies of physical models in music composition. In Proceedings of the 18th International Congress on Acoustics. 2004.
    [details] [BibTeX▼]


  • Vesa Välimäki. Discrete-time modeling of acoustic tubes using fractional delay filters. Helsinki University of Technology, 1995.
    [details] [BibTeX▼]
  • Gijs de Bruin and Maarten van Walstijn. Physical models of wind instruments: A generalized excitation coupled with a modular tube simulation platform*. Journal of New Music Research, 24(2):148–163, 1995.
    [details] [BibTeX▼]


  • Matti Karjalainen, Vesa Välimäki, and Zoltán Jánosy. Towards High-Quality Sound Synthesis of the Guitar and String Instruments. In Computer Music Association, 56–63. 1993.
    [details] [BibTeX▼]


  • Julius O Smith. Physical modeling using digital waveguides. Computer music journal, 16(4):74–91, 1992.
    [details] [BibTeX▼]


  • Lejaren Hiller and Pierre Ruiz. Synthesizing musical sounds by solving the wave equation for vibrating objects: part 1. Journal of the Audio Engineering Society, 19(6):462–470, 1971.
    [details] [BibTeX▼]
  • Lejaren Hiller and Pierre Ruiz. Synthesizing musical sounds by solving the wave equation for vibrating objects: part 2. Journal of the Audio Engineering Society, 19(7):542–551, 1971.
    [details] [BibTeX▼]

Faust: MIDI


Using MIDI in Faust requires only minor additions to the code and compiler arguments. For first steps it can be helpful to control single synth parameters with MIDI controllers. This can be configured via the UI elements. The following example uses MIDI controller number 48 to control the frequency of a sine wave by adding [midi:ctrl 48] to the hslider parameters.

// midi-example.dsp
// Control a sine wave frequency with a MIDI controller.
// Henrik von Coler
// 2020-05-17


freq = hslider("frequency[midi:ctrl 48]",100,20,1000,0.1) : si.smoo;

process = os.osc(freq) <: _,_ ;

CC 48 has been chosen since it is the first slider on the AKAI APC mini. If the controller numbers for other devices are not known, they can be found using the PD patch reverse_midi.pd.

Compiling with MIDI

In order to enable the MIDI functions, the compiler needs to be called with an additional flag -midi:

$ faust2xxxx -midi midi_example.dsp

This flag can also be combined with the -osc flag to make synths listen to both MIDI and OSC.

Note Handling & Polyphony

Typical monophonic and polyphonic synth control can be added to Faust programs by defining and mapping three parameters:

  • freq

  • gain

  • gate

When used like in the following example, they will be linked to the parameters of MIDI note on and note off events with a frequency and a velocity.

// midi_trigger.dsp
// Henrik von Coler
// 2020-05-17

freq    = nentry("freq",200,40,2000,0.01) : si.polySmooth(gate,0.999,2);
gain   = nentry("gain",1,0,1,0.01) : si.polySmooth(gate,0.999,2);
gate   = button("gate") : si.smoo;

process = vgroup("synth",os.sawtooth(freq)*gain*gate <: _,_);

Compiling Polyphonic Code

$ faust2xxxx -midi -nvoices 12 midi_trigger.dsp

MIDI on Linux

Faust programs use Jack MIDI, whereas MIDI controllers usually connect via ALSA MIDI. In order to control the synth with an external controller, a bridge is nedded:

$ a2jmidi_bridge

The MIDI controller can now connect to the a2j_bridge input, which is then connected to the synth input.

Faust: Splitting and Merging Signals

Splitting a Signal

To Stereo

The <: operator can be used to split a signal into an arbitrary number of branches. This is frequently used to send a signal to both the left and the right channel of a computer's output device. In the following example, an impulse train with a frequency of $5\ \mathrm{Hz}$ is generated and split into a stereo signal.



// a source signal
signal = os.imptrain(5);

// split signal to stereo in process function:
process = signal <: _,_;

To Many

The splitting operator can be used to create more than just two branches. The following example splits the source signal into 8 signals:


To achieve this, the splitting directive can be extended by the desired number of outputs:

process = signal <: _,_,_,_,_,_,_,_;

Merging Signals

Merging to Single

The merging operator :> in Faust is the inversion of the splitting operator. It can combine an arbitrary number of signals to a single output. In the following example, four individual sine waves are merged:


Input signals are separated by commas and then joined with the merging operator.


// create four sine waves
// with arbitrary frequencies
s1 = 0.2*os.osc(120);
s2 = 0.2*os.osc(340);
s3 = 0.2*os.osc(1560);
s4 = 0.2*os.osc(780);

// merge them to two signals
process = s1,s2,s3,s4 :> _;

Merging to Multiple

Merging can be used to create multiple individual signals from a number of input signals. The following example generates a stereo signal with individual channels from the four sine waves:


To achieve this, two output signals need to be assigned after merging:

// merge them to two signals
process = s1,s2,s3,s4 :> _,_;



Extend the Merging to Single example to a stereo output with individual left and right channels.

Subtractive Example

The following example uses a continuous square wave generator with different filters for exploring their effect on a harmonic signal.


Pitch (VCF):

Filter Type:

Lowpass Highpass Bandpass Notch (Band Reject)

Cutoff (VFC):

Q (VCF):

Gain (VCA):

Time Domain Plot


Frequency Domain Plot


Fourier Series: Triangular


The triangular wave is a symmetric waveform with a stronger decrease towards higher partials than square wave or sawtooth. Its Fourier series has the following characteristics:

  • only odd harmonics

  • altering sign

  • (squared)

\(X(t) = \frac{8}{\pi^2} \sum\limits_{i=0}^{N} (-1)^{(i)} \frac{\sin(2 \pi (2i +1) f\ t)}{(2i +1)^2}\)

Interactive Example

Pitch (Hz):

Number of Harmonics:

Output Gain:

Time Domain:

Frequency Domain:

Sampling & Aliasing: Square Example

For the following example, a sawtooth with 20 partials is used without band limitation. Since the builtin Web Audio oscillator is band-limited, a simple additive synth is used in this case. At a pitch of about \(2000 Hz\), the aliases become audible. For certain fundamental frequencies, all aliases will be located at actual multiples of the fundamental, resulting in a correct synthesis despite aliasing. In most cases, the mirrored partials are inharmonic and distort the signal and for higher fundamental frequencies the pitch is fully dissolved.

Pitch (Hz):

Output Gain:

Time Domain:

Frequency Domain:

Anti-Aliasing Filters

In analog-to-digital conversion, simple anti-aliasing filters can be used to band-limit the input and discard signal components above the Nyquist frequency. In case of digital synthesis, however, this principle can not be applied. When generating a square wave signal with an infinite number of harmonics, aliasing happens instantaneously and can not be removed, afterwards.

Band Limited Generators

In order to avoid the aliasing, band-limited signal generators are provided in most audio programming languages and environments.

Asteroids - NeoWs


At, the NASA offers various APIs. This example uses data from the 'Asteroids - NeoWs' RESTful web service, which contains data of near earth Asteroids.

JSON Data Structure

The JSON data is arraned as an array, featuring the data on 20 celestial bodies, accessible via index:

links {…}
page  {…}
  0   {…}
  1   {…}
  2   {…}
  3   {…}
  4   {…}
  5   {…}
  6   {…}
  7   {…}
  8   {…}
  9   {…}
  10  {…}
  11  {…}
  12  {…}
  13  {…}
  14  {…}
  15  {…}
  16  {…}
  17  {…}
  18  {…}
  19  {…}

Harmonic Sonification


All entries of the individual Asteroids can be used as synthesis parameters in a sonification system with Web Audio. This example uses two parameters of the Asteroids within an additive synthesis paradigm:

orbital_period       = sine wave frequency
absolute_magnitude_h = sine wave  amplitude

More info on the orbital parameters:

The Result

Spatial Additive in SuperCollider

The following example creates a spatially distributed sound through additive synthesis. A defined number (40) of partials is routed to individual virtual sound sources which are rendered to a 3rd order Ambisonics signal.

A Partial SynthDef

A SynthDef for a single partial with amplitude and frequency as arguments. In addition, the output bus can be set. The sample rate is considered to avoid aliasing for high partial frequencies.


              |outbus = 16, freq=100, amp=1|

              // anti aliasing safety
              var gain = amp*(freq<(*0.5));

              var sine = gain*;

    , sine);


The Partial Synths

Create an array with 40 partial Synths, using integer multiple frequencies of 100 Hz. Their amplitude decreases towards higher partials. An audio bus with 40 channels receives all partial signals separately. All synths are added to a dedicated group to ease control over the node order.

~partial_GROUP = Group(s);

~npart         = 40;

~partial_BUS   =,~npart);

~partials = Array.fill(40,
{ arg i;
  Synth(\spatial_additive, [\outbus,~partial_BUS.index+i, \freq, 100*(i+1),\amp, 1/(1+i*~npart*0.1)],~partial_GROUP)


The Encoder SynthDef

A simple encoder SynthDef with dynamic input bus and the control parameters azimuth and elevation.

~ambi_BUS      =,16);

              |inbus=0, azim=0, elev=0|


The Encoder Synths

An array of 16 3rd order decoders is created in a dedicated encoder group. This group is added after the partial group to ensure the correct order of the synths. Each encoder synth receives a single partial from the partial bus. All 16 encoded signals are sent to a 16-channel audio bus.

~encoder_GROUP = Group(~partial_GROUP,addAction:'addAfter');

~encoders = Array.fill(~npart,
      {arg i;
              Synth(\encoder,[\inbus,~partial_BUS.index+i,\azim, i*0.1],~encoder_GROUP)


The Decoder Synth

A decoder is added after the encoder group and fed with the encoded Ambisonics signal. The binaural output is routed to outputs 0,1 - left and right.

// load binaural IRs for the decoder

~decoder = {,,, 16)));


Exercise I

Create arrays of LFOs or other modulation signals to implement a varying spatial image. Use an individual control rate bus for each parameter to be controlled.

Exercise II

Modulate the timbre (relative partial amplitudes) with the modulation signals.