Spatial Audio: Production & Performance
The following chapters contain the teaching material for the class Spatial Audio: Production and Performance. Topics include history and theory of spatial audio in eletroacoustic music and use of spatial audio techniques in SuperCollider, Reaper and other evironments. In addition, the technological aspects of Linux audio systems for advanced spatial sound systems are introduced.
01 Examples from the History
02 Tools and Practices
Contents from CMB:
- Getting Started with SuperCollider
- First Sounds with SuperCollider
- SynthDefs
- Using Buses in SuperCollider
- Combining Nodes in SuperCollider
- Working with Groups
- Simple GUI
- Controlling SC with the Mouse
- Receiving OSC in SuperCollider
- Sending OSC from SuperCollider
- Using Arrays in SuperCollider
- SuperCollider: Synchronous vs Asynchronous
- Using Envelopes
- Configuring the Server
- Running Scripts from the Command Line
- Extensions & Plugins for SuperCollider
03 Ambisonics Intro
04 Binaural with SC-HOA
05 Ambisonics & Binaural with the IEM Plugins
The original documentation of the IEM plugins features detailed information on installing and using the tools inside Reaper: https://plugins.iem.at/docs/